Seat bricks
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Seat bricks
Title says it all...
Ashitaka- Posts : 34
Join date : 2009-05-22
Age : 28
Location : UK, Scotland
Re: Seat bricks
I think that would be nice to , but there is a con to it... people can drag it at someone and make them sit to slow them down, annoy them, etc. this can be very annoying , ive been a victom, trust me.
Re: Seat bricks
Then perhaps add a sit tool? Here's one i found:
function BGs()
if game.Players.LocalPlayer.Character.Torso:findFirstChild("BodyGyro")==nil then
BG=Instance.new("BodyGyro")
BG.Parent=game.Players.LocalPlayer.Character.Torso
BG.maxTorque=Vector3.new(0,0,0)
end
end
function up()
BG.maxTorque=Vector3.new(0,0,0)
end
function Down()
if game.Players.LocalPlayer.Character.Humanoid~=nil then
game.Players.LocalPlayer.Character.Humanoid.Sit=true
BG.cframe=game.Players.LocalPlayer.Character.Torso.CFrame
BG.maxTorque=Vector3.new(1,0,1)
end
Torso=game.Players.LocalPlayer.Character:findFirstChild("Torso")
if Torso~=nil then
Torso.Friction=0
end
end
function onSelected(mouse)
BGs()
mouse.Button1Down:connect(Down)
mouse.Button1Up:connect(up)
end
script.Parent.Selected:connect(onSelected)
function BGs()
if game.Players.LocalPlayer.Character.Torso:findFirstChild("BodyGyro")==nil then
BG=Instance.new("BodyGyro")
BG.Parent=game.Players.LocalPlayer.Character.Torso
BG.maxTorque=Vector3.new(0,0,0)
end
end
function up()
BG.maxTorque=Vector3.new(0,0,0)
end
function Down()
if game.Players.LocalPlayer.Character.Humanoid~=nil then
game.Players.LocalPlayer.Character.Humanoid.Sit=true
BG.cframe=game.Players.LocalPlayer.Character.Torso.CFrame
BG.maxTorque=Vector3.new(1,0,1)
end
Torso=game.Players.LocalPlayer.Character:findFirstChild("Torso")
if Torso~=nil then
Torso.Friction=0
end
end
function onSelected(mouse)
BGs()
mouse.Button1Down:connect(Down)
mouse.Button1Up:connect(up)
end
script.Parent.Selected:connect(onSelected)
Ashitaka- Posts : 34
Join date : 2009-05-22
Age : 28
Location : UK, Scotland
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